Dead Mans Hands vs. Zorro mask
3 posters
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Dead Mans Hands vs. Zorro mask
Lets compare:
Dead Mans Hands give you +4 (75%) or +5 (25%) accuracy every time you aim.
Zorro Mask: 76% chance of +1 accuracy to you every round.
Which is the better setup to receive the most accuracy?
I've long been interested in the Dead Man's Hands but perhaps the Zorro mask is a better setup (each being duplicated at least once of course)
Thoughts?
Dead Mans Hands give you +4 (75%) or +5 (25%) accuracy every time you aim.
Zorro Mask: 76% chance of +1 accuracy to you every round.
Which is the better setup to receive the most accuracy?
I've long been interested in the Dead Man's Hands but perhaps the Zorro mask is a better setup (each being duplicated at least once of course)
Thoughts?
Jed Cooper- Number of posts : 153
Location : East Coast, USA
Registration date : 2008-09-09
Re: Dead Mans Hands vs. Zorro mask
Great question. In the long run, of course, the mask will give you more, especially duplicated. Twice duplicated you'll average 2.5 points per round.
That gets you to top accuracy faster. If that's what you need, that's your answer. I would go that route with a character who wasn't a great predraw accuracy builder or didn't have Cockeyed, to avoid the trap of having to dodge when your opponent's ready to shoot, when you should be gaining strength.
If the real issue is regaining accuracy after you shoot, then Dead Man's Hands even once duplicated is awfully nice. Combined with a favorite action of mine, Nervous Tic, you can be back at shooting strength while your opponent's energy is drained.
In pure numbers, though - in a 15-round fight you'll gain about 38 accuracy from Zorro twice duplicated.
In the same fight, three aims from twice duplicated DMH wil give you...15 each time minimum, of 45 points total.
That gets you to top accuracy faster. If that's what you need, that's your answer. I would go that route with a character who wasn't a great predraw accuracy builder or didn't have Cockeyed, to avoid the trap of having to dodge when your opponent's ready to shoot, when you should be gaining strength.
If the real issue is regaining accuracy after you shoot, then Dead Man's Hands even once duplicated is awfully nice. Combined with a favorite action of mine, Nervous Tic, you can be back at shooting strength while your opponent's energy is drained.
In pure numbers, though - in a 15-round fight you'll gain about 38 accuracy from Zorro twice duplicated.
In the same fight, three aims from twice duplicated DMH wil give you...15 each time minimum, of 45 points total.
Bodie- Number of posts : 120
Location : California
Registration date : 2008-08-06
Re: Dead Mans Hands vs. Zorro mask
The Zorro mask is great for Duck Work.
Ryan Perez- Number of posts : 345
Location : Hell
Registration date : 2008-08-09
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